Showing posts with label Rigging. Show all posts
Showing posts with label Rigging. Show all posts

Wednesday, 2 June 2021

Major - Submission Post

The Misadventures of Klepto-Man! - Submission Version


Klepto-Man Lighting & Rendering PDF


Making of Klepto-Man


Demo Reels (Character Turnarounds)



The Misadventures of Klepto-Man! - Written Summary

The Misadventures of Klepto-Man is a short with a simple premise, a superhero stops a bank heist, but ends up stealing from the bank himself. The short is heavily inspired by older animations, such as UPA, Looney Tunes, and most importantly, Roger Ramjet, being the main inspiration for the character's design and the general plot structure. 

While the original overall goal of the project was to create a 4 minute animated short, due to multiple circumstances affecting my work flow, the full animation is unfinished, with only only the opening 46 seconds finished. However I still believe much of the goal was met: five original characters have been modeled, skinned, rigged and animated; I have also managed to create a 2D looking artstyle within maya, which was part of the original goal.


Premise Submission: https://tdbucaanimation.blogspot.com/2020/05/premise-final-submission.html

Minor Submission: https://tdbucaanimation.blogspot.com/2021/01/minor-submission-post.html

Thursday, 15 April 2021

Major - Character Update #5 - Benny

 Skeleton and Rig



Benny has a basic rig, but with mittens with only one finger joint chain.

I also added simple controls for his nose.


Texture tests




Major - Character Update #4 - Denny

 Skeleton and Rig



Denny has a basic rig but with only one finger chain for his mittens.

I also added some basic control for his nose.


Texture tests




Major - Character Update #3 - Lenny

 Skeleton and Rig



Lenny has a basic rig, however he only has 1 finger chain because he's wearing mittens.

I also added some basic control to his nose.


Texture tests




Major - Character Update #2 - Robert Banks

 Skeleton and Rig



Based on a basic rig but with only 3 fingers.

There is also basic controls for the mustache in the Neck control


Texture tests



More renders that look like drawings

Major - Character Update #1 - Klepto-Man

 So it's been awhile since I've actually made a blog post, I do have my reasons for this, but nothing I wish to disclose here and now.

Anyway, since I've been good all 5 characters have been modelled, textured and rigged.


Skeleton and Rig



Here's the completed skeleton and rig for Klepto-Man.

The rig is fairly basic, only diviantions to the 1st year rig is 3 fingers instead of 4 and I also added a simple control for the chin.

I haven't skinned him, or rigged the cape, or done the 2D facial rig yet.

I plan to get that all done in the next couple weeks.


Texture tests



Ok, so these are drawings right? Wrong

These are the front and side views of the textured character rendered. I think this is starting to look proper cool.

Thursday, 30 July 2020

Toolkit 2 - Resubmission

Pipeline 1


Head Modelling


Parts 4, 5 & 6: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-head-modelling-parts-4-5-6.html

Parts 7 & 8: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-head-modelling-parts-7-8.html

Parts 9, 10 & 11: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-head-modelling-parts-9-10-11.html

Parts 12, 13 & 14: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-head-modelling-parts-12-13-14.html

Body Modelling


Parts 1 & 2: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-body-modelling-parts-1-2.html

Parts 3 & 4: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-body-modelling-parts-3-4.html

Parts 5 & 6: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-body-modelling-parts-5-6.html

UV Layouts


Parts 1 & 2: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-uv-layouts.html

Skinning


Parts 1 & 2: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-skinning-parts-1-2.html

Parts 3, 4 & 5: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-skinning-parts-3-4-5.html

Parts 6 & 7: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-skinning-parts-6-7.html

Rigging


Parts 1 & 2: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-rigging-parts-1-2.html

Parts 3 & 4: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-rigging-parts-3-4.html

Facial Rigging


Parts 1 & 2: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-facial-rigging-parts-1-2.html

Parts 3, 4 & 5: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-facial-rigging-parts-3-4-5.html

Parts 6, 7 & 8: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-facial-rigging-parts-6-7-8.html

Parts 9 & 10: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-facial-rigging-parts-9-10.html

Parts 11, 12 & 13: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-facial-rigging-parts-11-12-13.html

Texturing


Parts 1, 2 & 3: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-texturing-parts-1-2-3.html


Mudbox


Parts 6, 7 & 8: https://tdbucaanimation.blogspot.com/2020/06/toolkit-2-mudbox-tutorials-chapters-6.html

Parts 9 & 10: https://tdbucaanimation.blogspot.com/2020/06/toolkit-2-mudbox-chapters-9-and-10.html

Parts 11, 12 & 13: https://tdbucaanimation.blogspot.com/2020/06/toolkit-2-mudbox-tutorials-chapters-11.html

Own Model: https://tdbucaanimation.blogspot.com/2020/06/toolkit-2-mudbox-own-modelling.html


Original Toolkit 2 Submission


https://tdbucaanimation.blogspot.com/2020/05/toolkit-2-final-submission.html

Sunday, 26 July 2020

Pipeline 1 - Facial Rigging: Parts 11, 12 & 13

Part 11 - Adding a Blink


Duplicated another head as well as the corneas.

Using the corneas display handle, created new joints to make the bink movement

Skin weighted, blend shapes created, control added to the main rig


Part 12 - Brow Movement


Once again duplicated the head, this time with the eyebrows, strap and skull cap

Wrapped the geometry together and added two joints to skin with

Created "eyebrow down" position

Created "eyebrow up" position

Sorted skinning to only work on the left

Created "Angry" and "Surprised" positions

Removed original up and down positions, created flipped blend shapes for the right side

Worked in eyebrow control and now the eyebrow blend shape works with the main rig


Part 13 - Cleaning Up the Scene


Scene cleaned and ready to move onto texturing


Full body and facial rigs complete

Friday, 24 July 2020

Pipeline 1 - Facial Rigging: Parts 9 & 10

Part 9 - Cheek Thinning

Duplicated head, twice with mouth open

Cheeks thinned

Thinned cheeks on the complete model


Part 10 - Adding Extra Face Movement

New duplicate head
Created joints for cheeks, nose and chin

Skinned and weighted
Controls added and modelled

Controls brought down to main model and connected in

Thursday, 23 July 2020

Pipeline 1 - Facial Rigging: Parts 6, 7 & 8

Part 6 - Adding Teeth & Tongue


Imported basic teeth, tongue and gums

Modified to fit mouth

Teeth and gums connected in, tongue rigged and then also connected in


Parts 7 & 8 - Lateral Mouth Movement Parts 1 & 2


Duplicated head again and moved up

Duplicated left corner joint and attached it to the new duplicated head

Added base joint, animated wide mouth and weighted

Duplicated out movement

Created in movement and duplicated

Created up movement and duplicated

Created down movement and duplicated

Added neutral position
Created temporary inbetweens

Created proper corrective blend shapes

Created blend shapes and connected them to the bridge head

Moved the controls down to the main rig

Connected and modeled the controls
Mouth has now been fully rigged

Major - Reflective Statement

I won't lie, if I really wanted to I could make this reflective statement just be a list of every little detail that went wrong from pre...