Part 11 - Adding a Blink
Duplicated another head as well as the corneas. |
Using the corneas display handle, created new joints to make the bink movement |
Skin weighted, blend shapes created, control added to the main rig |
Part 12 - Brow Movement
Once again duplicated the head, this time with the eyebrows, strap and skull cap |
Wrapped the geometry together and added two joints to skin with |
Created "eyebrow down" position |
Created "eyebrow up" position |
Sorted skinning to only work on the left |
Created "Angry" and "Surprised" positions |
Removed original up and down positions, created flipped blend shapes for the right side |
Worked in eyebrow control and now the eyebrow blend shape works with the main rig |
Part 13 - Cleaning Up the Scene
Scene cleaned and ready to move onto texturing |
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