Part 11 - Adding a Blink
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| Duplicated another head as well as the corneas. |
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| Using the corneas display handle, created new joints to make the bink movement |
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| Skin weighted, blend shapes created, control added to the main rig |
Part 12 - Brow Movement
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| Once again duplicated the head, this time with the eyebrows, strap and skull cap |
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| Wrapped the geometry together and added two joints to skin with |
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| Created "eyebrow down" position |
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| Created "eyebrow up" position |
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| Sorted skinning to only work on the left |
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| Created "Angry" and "Surprised" positions |
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| Removed original up and down positions, created flipped blend shapes for the right side |
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| Worked in eyebrow control and now the eyebrow blend shape works with the main rig |
Part 13 - Cleaning Up the Scene
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| Scene cleaned and ready to move onto texturing |












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