Sunday, 26 July 2020

Pipeline 1 - Facial Rigging: Parts 11, 12 & 13

Part 11 - Adding a Blink


Duplicated another head as well as the corneas.

Using the corneas display handle, created new joints to make the bink movement

Skin weighted, blend shapes created, control added to the main rig


Part 12 - Brow Movement


Once again duplicated the head, this time with the eyebrows, strap and skull cap

Wrapped the geometry together and added two joints to skin with

Created "eyebrow down" position

Created "eyebrow up" position

Sorted skinning to only work on the left

Created "Angry" and "Surprised" positions

Removed original up and down positions, created flipped blend shapes for the right side

Worked in eyebrow control and now the eyebrow blend shape works with the main rig


Part 13 - Cleaning Up the Scene


Scene cleaned and ready to move onto texturing


Full body and facial rigs complete

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