Part 12 - Eyebrow Modelling
Starting with a polygon plane and modelled to the front orthograph. The eyebrow geometry is then pushed into the head so that it can be properly mapped to the head shape. |
Here's the eyebrow nearly complete. |
Completed eyebrows. |
Part 13 - Skull Cap Modelling
Starting with a plane and extruding round the head to create the rim of the skull cap. |
Doing a very similar thing to create the back of the skull cap. |
Added ear muff thing. |
Part 14 - Snagging List
Merged straps together, added full skull cap, named everything and optimised the scene.JetPack Jones Head Model = Complete |
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