Monday, 15 June 2020

Pipeline 1 - Head Modelling: Parts 12, 13 & 14

Part 12 - Eyebrow Modelling


Starting with a polygon plane and modelled to the front orthograph. The eyebrow geometry is then pushed into the head so that it can be properly mapped to the head shape.

Here's the eyebrow nearly complete.

Completed eyebrows.


Part 13 - Skull Cap Modelling


Starting with a plane and extruding round the head to create the rim of the skull cap.

Doing a very similar thing to create the back of the skull cap.

Added ear muff thing.


Part 14 - Snagging List


Merged straps together, added full skull cap, named everything and optimised the scene.

JetPack Jones Head Model = Complete


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