Showing posts with label Toolkit 1. Show all posts
Showing posts with label Toolkit 1. Show all posts

Monday, 13 May 2019

Toolkit 1 Submission - Animation

Reflective Statement
My work ethic for animation has been abysmal really. With everything else taking priority, I pushed animation to the bottom of the pile and barely anything was completed, in addition to me being slow during class, which meant that I really had finished work even then. I couldn't even get the showreel to a minute. I am far from pleased with my work here.



Animator Reviews
Lotte Reiniger
Don Hertzfeldt

Uploaded Sessions
Session 1
Session 2
Session 3
Session 4
Session 5
Session 6
Session 7
Session 8



Update:
Apprently the music (which was used for the after effects test) I left in the video has been copyright claimed, so I have no idea if the video is even playable. So I've got an alternate silent version here.

Toolkit 1 Submission - Maya Tutorials

Reflective Statement
Even since the start of the year, I've been kinda behind on the Maya tutorials. This isn't to say that I didn't do the work in lesson, I did. It's just with the time constraints and the amount of work from the main projects Maya got pushed to the back slightly. Other than that, the other issue is Maya itself. Specifically its constant crashing. But I'm actually quite pleased with how much I've learnt with Maya over the last year and I am quite excited to go further into the programme.

Maya Tutorials Label

Introduction (Lego Car)
Digital Set (Chicken Coop)
Camera Movements
Animation Principles
Hard Surface Modelling (Scooter)
Organic Modelling (Alien)
Biped Rig

Toolkit 1 - Maya: Biped Rig



Unfortunately I never finished this, but Fantastic Voyage was running at the same time and all of my focus went to that. I'll definitely finish this at some point as I am aware how important rigging actually is.

Toolkit 1 - Maya: Organic Modelling




Unfortunately, I never finished this. I did have a version with a fully modeled tongue and teeth, but it crashed before I remembered to save. If I have any time left, I'll finish it.

EDIT:

I found the version with teeth and tongue. Still haven't finished the eye though.


Toolkit 1 - Maya: Hard Surface Modelling





Finished Model

Toolkit 1 - Maya: Animation Principles

Types of Animation

Keyframe Animation


Motion Paths


MEL Scripting


Dynamic Simulation


Animation Principles

Settle & Rest


Secondary Action & Overlap


Squash & Stretch


Anticipation & Follow Through


Rotation & Travel


Walk Cycle

Toolkit 1 - Maya: Camera Movements

Panning Shot


Roll Shot






Pitch Shot


Dolly Shot


Crane Shot


Distance Shot






Coverage












Camera Shake




Contra Zoom

Toolkit 1 - Maya: Digital Set

For this mini project we were tasked with following both Simon's lessons and Alan's tutorials to create a farm scene.
This project was used to teach us modeling techniques and the basics of UV mapping.
It was also an exercise in Photoshop



Toolkit 1 Submission - Life Drawing

Reflective Statement
Not going to lie, I thoroughly enjoyed life drawing. I was unsure of it at first but it later became a way for me to relax slightly later into the year. I think my work also shows clear improvement over the year, which I am quite proud of. I believe it shows a clear building of confidence in my ability to draw. Obviously there is much more improvement to be done, but I think that my work here is a very good start.



Links to all Life Drawing Blogger pages (for large pictures):
Life Drawing Label
Session 1
Session 2
Session 3
Session 4
Session 5
Session 6
Session 7
Session 8
Session 9
Session 10
Session 11
Session 12
Session 13
Session 14
Session 15
Session 16

Tuesday, 20 November 2018

Maya: Intro Project

Since the beginning of term we had slowly been working through Alan's Maya tutorials with Simon. This introductory project was to create a Lego car.

I forgot to take screenshots of the modelling and rigging processes, but I did create a still image and a quick animation.

Here's the completed model


And here's the completed animation. (Animated in Maya and edited in After Effects)



After the car was finished, Simon asked us to create our own Lego vehicle using everything we learned.
I decided to make a tank.


This was actually more complicated than the car, not because I decided it should have 6 wheels (rigging the wheels was actually quite easy), but because of the cannon at the front. The cylinder pieces were something that I had to create brand new. It was far less difficult than I had anticipated. I simply repeated the steps to create a normal 1x1 block, but instead of starting with a cube I started with a cylinder.


Not going to lie, I'm excited for what comes next with Maya.

Major - Reflective Statement

I won't lie, if I really wanted to I could make this reflective statement just be a list of every little detail that went wrong from pre...