Showing posts with label Pipeline. Show all posts
Showing posts with label Pipeline. Show all posts

Wednesday, 2 June 2021

Major - Submission Post

The Misadventures of Klepto-Man! - Submission Version


Klepto-Man Lighting & Rendering PDF


Making of Klepto-Man


Demo Reels (Character Turnarounds)



The Misadventures of Klepto-Man! - Written Summary

The Misadventures of Klepto-Man is a short with a simple premise, a superhero stops a bank heist, but ends up stealing from the bank himself. The short is heavily inspired by older animations, such as UPA, Looney Tunes, and most importantly, Roger Ramjet, being the main inspiration for the character's design and the general plot structure. 

While the original overall goal of the project was to create a 4 minute animated short, due to multiple circumstances affecting my work flow, the full animation is unfinished, with only only the opening 46 seconds finished. However I still believe much of the goal was met: five original characters have been modeled, skinned, rigged and animated; I have also managed to create a 2D looking artstyle within maya, which was part of the original goal.


Premise Submission: https://tdbucaanimation.blogspot.com/2020/05/premise-final-submission.html

Minor Submission: https://tdbucaanimation.blogspot.com/2021/01/minor-submission-post.html

Friday, 10 January 2020

Toolkit 2 - Check-in Submission

Pipeline

Moom Posing


Life Drawing


Character Design

Pipeline 1: Head Modelling - Parts 1, 2 & 3

Part 1 - Preparation
Part 1 shows how to create a custom shelf and how to place the orthographs into the scene.


Part 2 - Rough Blocking
In part 2 you begin modelling the head of Jet Pack Jones.
Starting with creating a temporary NURBs sphere that will get replaced much later by a more detailed eye.

Using a primitive cube, one must begin modelling the rough head shape.

Adding more geometry as you go, creating better head shape.

Here's the end result of my JPJ by the end of Part 2. Holes have been cut out for the mouth and ears. I have also duplicated mirrored it to show a full head.

Here is the same model smoothed.



Part 3 - Rough Blocking Continued
In Part 3 you continue from where Part 2 left of.
Part 3 is a much shorter video, allowing for clean up, problem fixing and cutting a hole for the eye.

Here is the same model, smoothed and at a different angle.

Thursday, 9 May 2019

Fantastic Voyage - Art of

Fantastic Voyage - Scene Pipelines

England, 1831 - Wireframe

England, 1831 - Ambient Occlusion 

England, 1831 - UV Map

England, 1831 - Final Render

HMS Beagle - Wireframe

HMS Beagle - Ambient Occlusion

HMS Beagle - UV Map

HMS Beagle - Final Render

Trip around the Globe - Wireframe

Trip Around the Globe - Ambient Occlusion

Trip Around the Globe - UV Map

Trip Around the Globe - Final Render

Galapagos Islands - Wireframe

Galapagos Islands - Ambient Occlusion

Galapagos Islands - UV Map

Galapagos Islands - Final Render

Finch Haven - Wireframe

Finch Haven - Ambient Occlusion

Finch Haven - UV Map

Finch Haven - Final Render

Major - Reflective Statement

I won't lie, if I really wanted to I could make this reflective statement just be a list of every little detail that went wrong from pre...