Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Wednesday, 2 June 2021

Major - Submission Post

The Misadventures of Klepto-Man! - Submission Version


Klepto-Man Lighting & Rendering PDF


Making of Klepto-Man


Demo Reels (Character Turnarounds)



The Misadventures of Klepto-Man! - Written Summary

The Misadventures of Klepto-Man is a short with a simple premise, a superhero stops a bank heist, but ends up stealing from the bank himself. The short is heavily inspired by older animations, such as UPA, Looney Tunes, and most importantly, Roger Ramjet, being the main inspiration for the character's design and the general plot structure. 

While the original overall goal of the project was to create a 4 minute animated short, due to multiple circumstances affecting my work flow, the full animation is unfinished, with only only the opening 46 seconds finished. However I still believe much of the goal was met: five original characters have been modeled, skinned, rigged and animated; I have also managed to create a 2D looking artstyle within maya, which was part of the original goal.


Premise Submission: https://tdbucaanimation.blogspot.com/2020/05/premise-final-submission.html

Minor Submission: https://tdbucaanimation.blogspot.com/2021/01/minor-submission-post.html

Friday, 8 January 2021

Thursday, 7 January 2021

Minor - Modelling Update (3D Production OGR pt.1)

Behold! Klepto-Man's model is pretty much done, except for his cape. The eyes are still temporary until I begin working on the 2D facial rig.













Thursday, 30 July 2020

Toolkit 2 - Resubmission

Pipeline 1


Head Modelling


Parts 4, 5 & 6: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-head-modelling-parts-4-5-6.html

Parts 7 & 8: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-head-modelling-parts-7-8.html

Parts 9, 10 & 11: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-head-modelling-parts-9-10-11.html

Parts 12, 13 & 14: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-head-modelling-parts-12-13-14.html

Body Modelling


Parts 1 & 2: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-body-modelling-parts-1-2.html

Parts 3 & 4: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-body-modelling-parts-3-4.html

Parts 5 & 6: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-body-modelling-parts-5-6.html

UV Layouts


Parts 1 & 2: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-uv-layouts.html

Skinning


Parts 1 & 2: https://tdbucaanimation.blogspot.com/2020/06/pipeline-1-skinning-parts-1-2.html

Parts 3, 4 & 5: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-skinning-parts-3-4-5.html

Parts 6 & 7: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-skinning-parts-6-7.html

Rigging


Parts 1 & 2: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-rigging-parts-1-2.html

Parts 3 & 4: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-rigging-parts-3-4.html

Facial Rigging


Parts 1 & 2: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-facial-rigging-parts-1-2.html

Parts 3, 4 & 5: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-facial-rigging-parts-3-4-5.html

Parts 6, 7 & 8: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-facial-rigging-parts-6-7-8.html

Parts 9 & 10: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-facial-rigging-parts-9-10.html

Parts 11, 12 & 13: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-facial-rigging-parts-11-12-13.html

Texturing


Parts 1, 2 & 3: https://tdbucaanimation.blogspot.com/2020/07/pipeline-1-texturing-parts-1-2-3.html


Mudbox


Parts 6, 7 & 8: https://tdbucaanimation.blogspot.com/2020/06/toolkit-2-mudbox-tutorials-chapters-6.html

Parts 9 & 10: https://tdbucaanimation.blogspot.com/2020/06/toolkit-2-mudbox-chapters-9-and-10.html

Parts 11, 12 & 13: https://tdbucaanimation.blogspot.com/2020/06/toolkit-2-mudbox-tutorials-chapters-11.html

Own Model: https://tdbucaanimation.blogspot.com/2020/06/toolkit-2-mudbox-own-modelling.html


Original Toolkit 2 Submission


https://tdbucaanimation.blogspot.com/2020/05/toolkit-2-final-submission.html

Wednesday, 29 July 2020

Pipeline 1 - Texturing: Parts 1, 2 & 3

Part 1 - High/Low Res Modelling for Normal Maps


Starting with a 3 duplicates of the torso and legs
(Each renamed: High-Res, Low-Res & Default) 
Bringing back the front orthograph to help with modelling the high-res model



Added ribbing

Added front plate

Added backplate

Added straps

Add collar


Part 2 - Baking Normal Maps



Starting with the duplicated legs

Modelled knee pads

Torso normal map

Clean torso normal map

Complete low-res torso

Legs normal map

Clean leg normal map

Complete low-res legs

Part 3 - Rivets


Belt buckle imported and skinned to the pelvis

Imported and place buttons on the front of the jacket

Placed buttons on the back

Buttons on the collar

Duplicated torso once more to start creating rivet controls

Deleted unneeded geometry

Added rivets and hid red geometry

Thursday, 23 July 2020

Pipeline 1 - Facial Rigging: Parts 6, 7 & 8

Part 6 - Adding Teeth & Tongue


Imported basic teeth, tongue and gums

Modified to fit mouth

Teeth and gums connected in, tongue rigged and then also connected in


Parts 7 & 8 - Lateral Mouth Movement Parts 1 & 2


Duplicated head again and moved up

Duplicated left corner joint and attached it to the new duplicated head

Added base joint, animated wide mouth and weighted

Duplicated out movement

Created in movement and duplicated

Created up movement and duplicated

Created down movement and duplicated

Added neutral position
Created temporary inbetweens

Created proper corrective blend shapes

Created blend shapes and connected them to the bridge head

Moved the controls down to the main rig

Connected and modeled the controls
Mouth has now been fully rigged

Major - Reflective Statement

I won't lie, if I really wanted to I could make this reflective statement just be a list of every little detail that went wrong from pre...