Thursday 11 June 2020

Pipeline 1 - Head Modelling: Parts 4, 5 & 6

And now we return to Jetpack Jones.

Picking up from where I left off, this post covers Part 4 (Mouth Modelling), Part 5 (Eye Modelling) and Part 6 (Nose Modelling).


Part 4 - Mouth Modelling


Here is where I left off with Part 3.
To create the lips one must extrude the edges from the hole where the mouth is. This is easier to do with the mesh mirrored and once the extrusion has been made, the mirrored geometry can be deleted. Of course this is alongside adding varies edge loops to prevent the geometry from collapsing in on itself.
Here is the final result of the section. As you can see the lips have been added and I've tried to iron out some of the kinks in the geometry.



Part 5 - Eye Modelling


Tweaks made around the eye, getting the geometry closer to where it needs to be. Also need to be very careful with the corners, they are important when modelling the eyelids.

Adding eyelids requires a lot of extra geometry. This can be done by adding extra edge loops or extruding, depending on what works better for the given situation. While the eyelids move further away from the eyeball, the corners must stay at the back, anchored to the eye if you will.

Once the eyelids are as built up as needed, extrude inwards to connect them to the eyeball. Set the temp eye to a live object to make this easier. Remember to keep ironing out any creases.


Part 6 - Nose Modelling


To help with modelling the nose, curves can be drawn to help guide.

Faces deleted to make space for the nose.

Faces built up around the soon to be nostril.

The faces are then extruded up, slowly building the nose.

Fully built up nose.

Nose re-positioned.

Complete nose.

Added inside nostril.

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