Part 1 - High/Low Res Modelling for Normal Maps
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Starting with a 3 duplicates of the torso and legs (Each renamed: High-Res, Low-Res & Default) |
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Bringing back the front orthograph to help with modelling the high-res model |
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Added ribbing |
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Added front plate |
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Added backplate |
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Added straps |
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Add collar |
Part 2 - Baking Normal Maps
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Starting with the duplicated legs |
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Modelled knee pads |
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Torso normal map |
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Clean torso normal map |
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Complete low-res torso |
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Legs normal map |
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Clean leg normal map |
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Complete low-res legs |
Part 3 - Rivets
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Belt buckle imported and skinned to the pelvis |
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Imported and place buttons on the front of the jacket |
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Placed buttons on the back |
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Buttons on the collar |
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Duplicated torso once more to start creating rivet controls |
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Deleted unneeded geometry |
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Added rivets and hid red geometry |
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