Wednesday 29 July 2020

Pipeline 1 - Texturing: Parts 1, 2 & 3

Part 1 - High/Low Res Modelling for Normal Maps


Starting with a 3 duplicates of the torso and legs
(Each renamed: High-Res, Low-Res & Default) 
Bringing back the front orthograph to help with modelling the high-res model



Added ribbing

Added front plate

Added backplate

Added straps

Add collar


Part 2 - Baking Normal Maps



Starting with the duplicated legs

Modelled knee pads

Torso normal map

Clean torso normal map

Complete low-res torso

Legs normal map

Clean leg normal map

Complete low-res legs

Part 3 - Rivets


Belt buckle imported and skinned to the pelvis

Imported and place buttons on the front of the jacket

Placed buttons on the back

Buttons on the collar

Duplicated torso once more to start creating rivet controls

Deleted unneeded geometry

Added rivets and hid red geometry

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