Part 1 - High/Low Res Modelling for Normal Maps
Starting with a 3 duplicates of the torso and legs (Each renamed: High-Res, Low-Res & Default) |
Bringing back the front orthograph to help with modelling the high-res model |
Added ribbing |
Added front plate |
Added backplate |
Added straps |
Add collar |
Part 2 - Baking Normal Maps
Starting with the duplicated legs |
Modelled knee pads |
Torso normal map |
Clean torso normal map |
Complete low-res torso |
Legs normal map |
Clean leg normal map |
Complete low-res legs |
Part 3 - Rivets
Belt buckle imported and skinned to the pelvis |
Imported and place buttons on the front of the jacket |
Placed buttons on the back |
Buttons on the collar |
Duplicated torso once more to start creating rivet controls |
Deleted unneeded geometry |
Added rivets and hid red geometry |
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