Friday, 10 January 2020

Pipeline 1: Head Modelling - Parts 1, 2 & 3

Part 1 - Preparation
Part 1 shows how to create a custom shelf and how to place the orthographs into the scene.


Part 2 - Rough Blocking
In part 2 you begin modelling the head of Jet Pack Jones.
Starting with creating a temporary NURBs sphere that will get replaced much later by a more detailed eye.

Using a primitive cube, one must begin modelling the rough head shape.

Adding more geometry as you go, creating better head shape.

Here's the end result of my JPJ by the end of Part 2. Holes have been cut out for the mouth and ears. I have also duplicated mirrored it to show a full head.

Here is the same model smoothed.



Part 3 - Rough Blocking Continued
In Part 3 you continue from where Part 2 left of.
Part 3 is a much shorter video, allowing for clean up, problem fixing and cutting a hole for the eye.

Here is the same model, smoothed and at a different angle.

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