Thursday, 28 May 2020

Toolkit 2 - Mudbox Tutorials (Chapters 1 to 5)

Instead of our usual tutorials made by Alan, for Mudbox Alan gave us a series of videos on LinkedIn Learning to watch a learn from.

This was the first 5 sets of videos (Referred to as chapters)

Chapter 1


Chapter 1 consisted of two videos showing off the user interface and how to navigate the view port.

Chapter 2


Chapter 2 has four videos, each explaining how to create primitives, how to import models, how to efficiently set up your models and how subdivisions work.

Chapter 3


Chapter 3 explains sculpt layers and paint layers.
Not sure if it was an actual task or not, but I followed what the tutorial for sculpt layers anyway, resulting in this.

Basic Horns

On one layer, horns manipulated with the grab tool.

On a different layer, the horns manipulated in a slightly different way, again with the grab tool.

The tool layers merged, creating a middle variant of the changes.



Chapter 4


Chapter 4 goes in depth into each of the tools at your disposal on Mudbox.

Chapter 5


Chapter 5 goes through the sculpting workflow in extreme detail.
This is the first chapter that seems like you’re actively supposed to be following what the tutorial says; so I did.

Goblin Base 
Adding definition to organic shape using wax tool on level 2.


Adding more detail to the ears.

Added more detail to the neck (I also figured out how to turn off the wireframe)

Added detail to the nose

Adding further detail using the foamy tool, including forehead lines (I made them bumpy, because goblin).
This was on level 3.

Added wrinkles around the eyes.

Added more detail with the foamy and knife tools.
Level 4, added cuts with the knife and pinch tools; warts added with the bulge tool.


Asymmetry achieved with the grab tool and playing with various bits of geometry.

Base Helmet

Max level 5, battered helmet with smooth, scrap, knife, pinch and flatten. Also added bolt things with the bulge tool.

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