Friday, 23 November 2018

What If? Metropolis: OGR 2

1 comment:

  1. OGR 24/11/2018

    Hey Terry - okay, there's probably a longer, more profound conversation we need to have about you ensuring that you're taking opportunities to try new things and 'get better' at digital painting and drawing (by doing and failing and doing and getting better and doing ...) because I'm not 100% convinced that your recipe for making 'concept art' and thinking about design through drawing is helping you get better at the things you want to get better at! If I'm being super honest, I think your concept art feels a bit dead and dull - and this is largely due to the constraints/control of your paint-over technique. However, in conceptual terms, I can see why and how you've got here and it makes sense. BUT, this concept art is giving loads of our attention to a large area of floor, a large area of wall and a large area of door, and I absolutely think you're missing opportunities here for more vibrancy and more information about the world you and your artist have created together. Why are we looking at the floor when we know there's a more quirky and fascinating cityscape just outside of the frame? This is a risk-averse composition - it's broadcasting your worries about achievability and its hampering what's interesting about your concept. I'm going to ask you to to re-think this composition - and look instead to your matte painting as inspiration - there, you've got the modularity and the colour and the eclecticism that I'd suggest speaks to your artist more effectively. I guess I'm saying, I want to see the view from the balcony over the city - not a view of a balcony. This is well within your powers to produce, so I want a more ambitious composition from you that can speak more engaging to your concept. Onwards!

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