Friday, 16 April 2021

Major - Interim Hand-in


Just to clarify, I do need to do some tweaking to the toon shaders to get them working better.
I also need to finishing the weighting for all 5 characters. This should take at most a couple weeks; which brings us to the issue of what will I actually be able to submit at the end.

Of course, in a perfect world I'd have the completed story animation that was planned back in premise, however since time may not allow for a completed product I have an alternate idea.

I am seriously losing steam on this project and my motivation isn't exactly high, so I think some alterations are in order. I do want to create this story, but I fear I won't be able to in the time left.
So new idea, using the characters I have already created, I could make a series of 5 to 30 second, slapstick style skits, compiled into one video (roughly about 4 minutes long). These skits would stick to the theme I was going with, as well as, keeping the art style and characterisation, the major difference would be the removal of the story.
This would also solve the issue of there being too much talking with not much action.

I may not have explained this idea very well here, so I wish to explain my idea more clearly on Monday at uni.

Thursday, 15 April 2021

Major - Character Update #5 - Benny

 Skeleton and Rig



Benny has a basic rig, but with mittens with only one finger joint chain.

I also added simple controls for his nose.


Texture tests




Major - Character Update #4 - Denny

 Skeleton and Rig



Denny has a basic rig but with only one finger chain for his mittens.

I also added some basic control for his nose.


Texture tests




Major - Character Update #3 - Lenny

 Skeleton and Rig



Lenny has a basic rig, however he only has 1 finger chain because he's wearing mittens.

I also added some basic control to his nose.


Texture tests




Major - Character Update #2 - Robert Banks

 Skeleton and Rig



Based on a basic rig but with only 3 fingers.

There is also basic controls for the mustache in the Neck control


Texture tests



More renders that look like drawings

Major - Character Update #1 - Klepto-Man

 So it's been awhile since I've actually made a blog post, I do have my reasons for this, but nothing I wish to disclose here and now.

Anyway, since I've been good all 5 characters have been modelled, textured and rigged.


Skeleton and Rig



Here's the completed skeleton and rig for Klepto-Man.

The rig is fairly basic, only diviantions to the 1st year rig is 3 fingers instead of 4 and I also added a simple control for the chin.

I haven't skinned him, or rigged the cape, or done the 2D facial rig yet.

I plan to get that all done in the next couple weeks.


Texture tests



Ok, so these are drawings right? Wrong

These are the front and side views of the textured character rendered. I think this is starting to look proper cool.

Major - Reflective Statement

I won't lie, if I really wanted to I could make this reflective statement just be a list of every little detail that went wrong from pre...