Wednesday 15 January 2020

Toolkit 2 - Mesh Lights

This tutorial showed how to create mesh lights using polygon geometry.

Starting with 5 polygon spheres with projections place on them.

This is the node editor that is used to texture the lights.

Here's the full work screen. To create a mesh light. First select a sphere from the outliner, the open the Arnold tab in the attributes. From there set the object to a mesh light. Once that has been done, middle mouse drag the projection from the node editor, to the colour attribute. This will set the colour and texture for the light. We also turned up the expose from 1 to 5.

Here's the first render.

Second Render.
This time turn on the "Light Visible" attribute and set the samples to 3.

Final render.
Repeat the process with the other 4 balls.
Also turn off Volume Indirect and SSS in the render settings, to assist in removing noise.

No comments:

Post a Comment

Major - Reflective Statement

I won't lie, if I really wanted to I could make this reflective statement just be a list of every little detail that went wrong from pre...