This tutorial showed how to create mesh lights using polygon geometry.
Starting with 5 polygon spheres with projections place on them. |
This is the node editor that is used to texture the lights. |
Here's the first render. |
Second Render. This time turn on the "Light Visible" attribute and set the samples to 3. |
Final render. Repeat the process with the other 4 balls. Also turn off Volume Indirect and SSS in the render settings, to assist in removing noise. |
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