Tuesday, 17 December 2019

Character Design - Session 10 (Final)

This final session of Character Design was operated like it was a test. We had the whole day to create a set of developed characters.

To start things off, we were put into groups. I was with Shannon (http://shannonfisheranimation.blogspot.com/) and Vincent (http://vincent-lange.blogspot.com/). We were then given a cartoon that we had to create original characters for. Luckily for us we were given Miraculous: Tales Of Ladybug & Cat Noir, which just so happens to be a show that Shannon enjoys.

Our task was to create three new characters, a hero, a sidekick and a villain. Shannon worked on the hero, Vincent worked on the villain and I worked on the sidekick.

Since all the characters in the show are based on animals, our first task was to decide on an animal. We settled on flying squirrels, but we also mixed in elements form red squirrels to make it more recognisable. The sidekick I ended up designing was a "Kwami", a small chibi-esk creature that works with the hero characters. The one I ended up creating was based on a squirrel.
My reference drawings of a flying squirrel, a red squirrel and a kwami
Gland, The Squirrel Kwami.

After we made these, Justin told us that we had to make a playset, which we did, but I don't have the drawings of. For those you'll have to go to Shannon. Same applies for when Justin asked us to create an electric toy.

At some point during the day, Justin told us that a racing video game was being made based on our characters and we had to redesign our characters as cars.
I'm actually quite proud of this. Since it's a small character I decided to model them after a small car, the Peel P50. If you don't know about this car, I highly recommend you watch Jeremy Clarkson drive one around the BBC headquarters.
Throughout the day, we were tasked to draw a turnaround for our characters. I drew a few throughout the day.



None of these are perfect, but I think I was getting somewhere with the design, as limited as it is.

Character Design - Sessions 8 & 9

Session 8

Session 8 was all about perspective and animation layouts. I didn't get very much done in the lesson itself as I spent most of it trying to understand perspective, which is something I find very difficult to do in 2D.

So my perspective art and my animation layouts were done outside if lesson, on photoshop.

Perspective Concept Art

Perspective Concept Art (With perspective and horizon lines)

Animation Layout

Session 9

Session 9 started with Justin giving us a category and we had to design logos for an organisation of that category. I was given spies.
A bunch of different logo designs for Spy Corp.

Our next task was to create a movie poster for a film of our choosing. I decided to draw a poster for Shin Godzilla. With most of these drawings I was trying to show the sheer size and power of Godzilla.




This one is a redrawing of the original movie poster.


After the break we continued with our character projects, for one last time before the break.
I decided to start on a character expression sheet for my main character. Faces 1, 2 & 3 work well, but face 4 looks a bit too manic. I'm thinking of naming the character Robin, after both Robin Hood (As he is an archer) and Sir Robin from Monty Python & the Holy Grail (As they are both cowards).

I also began on an expression sheet for the crow.

Since you can't see the knights face, an expression sheet seems pointless; so I started a gesture sheet.

Monday, 16 December 2019

Life Drawing - Session 10

Since "Life Drawing - Session 9" was more of a discussion on world design than anything else, I have nothing to show for it. That does not apply to session 10, however. Robin's back as our life model for one last session before Christmas.

5 Minutes

5 Minutes

5 Minutes

5 Minutes

5 Minutes

20 Minutes

20 Minutes

30 Minutes

Collaboration - Reflective Statement

Going In

I had no delusions that this project would be easy, I was actually kind of daunting it. But as things started, my nerves eased a little as the team (Divine, Chelsea and I) started spitballing ideas. Our prompt was "Deleted Scenes & Outtakes from..." so we went through several ideas, including Disney films, Harry Potter and Titanic. We settled on creating outtakes for Captain America: Civil War. We also created our team branding. I suggested Boop Studios, but we ended up going with Namina Studios, as suggested by Divine.

Scripting

Our idea was to create a blooper reel using the airport fight sequence from the film. With Chelsea handling concept art and Divine on storyboard, I was to write the script. I rather enjoy writing scripts, so I had no issue with doing this. However due to the rushed nature of the project I only managed to complete two drafts, before we moved into production.
You can find both scripts here: https://naminastudios.blogspot.com/2019/11/script-first-and-second-drafts.html

Modelling

Despite only having a second draft script and about a quarter of a storyboard, we had to begin modelling. I was given this task. Modelling was difficult due to my lack of practice with Maya over the last few months (An issue I will address later), however I do not think modelling went terribly. You can find my full modelling documentation here: https://tdbucaanimation.blogspot.com/2019/12/collaboration-moodleling.html
I don't mention how long I spent trying to figure out the inner-workings of a cardboard box there, but the lest time said about that waste of time, the better.

Animating

Many changes were made to our original idea before animating: Scene 4 was split in two, scene 6 was cut due to time constraints and scene 7 was cut due to requiring at least 6 different Mooms (Talk about being too ambitious). I was supposed to animate scenes 3 (Black Widow getting hit in the head by a boom mic) and 4 (Captain America and Iron Man having a slapping fight).
With scene 3 being as simple as it is, I figured that I should try to polish this scene as much as I could. I did film reference footage for this scene, but I forgot to upload it to basecamp (if you would like the footage, I still have it and can upload it).
I followed the reference footage to get an idea as to how the scene would play out. In terms of animation, I think the scene came out quite well; in terms of humour however... I think it failed because of the way that I had envisioned the scene. I find delayed reactions quite funny I played into that, but I understand that humour is subjective, so I guess it just didn't work for everyone.

Because I wanted at least one well animated scene, scene 4 got pushed to the side as scene 3 and my post-modernism essay took priority. That isn't to say there is nothing of scene 4. Reference footage of me and Katerin slapping each other exists; as does the scene file, with some beginning poses, however nothing anywhere near ready to be posted.



Editing

And lastly for this, I was the one that edited the final video. It was a bit of a rush job, using the studio ident and some of the sounds that Divine had created/gathered for the animatic. I do not think it was a complete failure at least, because I'm certain that viewers knew what was actually happening. (However it certainly isn't what I'd make public on my YouTube channel.)

Film Reviews

Even though this isn't part of the main collaboration project, I still figured it would be important to mention. With all the work going on with the main project I haven't had time to work on my reviews, weak excuse, I know. The film reviews are the type of work that should be done at home anyway, however this comes back to my issue of not being able to work from home due to my computer being utter rubbish. In my panicked state of the last few weeks, I managed to work something out to get a laptop. At the time I was heavily focusing on getting my essay written, but it has now become an opportunity for me to finally get film reviews written and toolkit 2 worked on from home. As great as that is I still only produced two half-arsed reviews in the time I had left to complete them. Not my greatest work, and I am really quite annoyed with myself about it.

Final Thoughts

To conclude: We started well, but time quickly became our biggest issue. A lot of content was either cut or unfinished and I feel like if we had more time, we would have a more complete package. Doesn't help the comic timing issue however, that was all over the place. 

Friday, 13 December 2019

Film Reviews - Submission Post

I'm annoyed that I only got two down, but here they are.

Hero's Journey:
https://tdbucaanimation.blogspot.com/2019/12/film-review-heros-journey-guardians-of.html

Three Act Structure:
https://tdbucaanimation.blogspot.com/2019/12/film-review-three-act-structure-hot.html

Even though they're not gonna count towards my grade now, I'll still complete the other 3 reviews over Christmas.

Film Review - The Hero's Journey / Guardians of the Galaxy (2014)

The Monomyth, or the Hero’s Journey as it is more commonly known as, is a simple narrative structure used in storytelling throughout history. While he obviously didn’t create the concept, Joseph Campbell gave a detailed set of events that create a hero’s journey in his book, ‘The Hero with a Thousand Faces’ (1949).
Campbell suggested that any hero’s journey story could be broken down into this list of events.

Act 1
Start: Ordinary World - Where the hero starts.
1. Call to Adventure - The hero is faced with something new that calls them to adventure.
2. Refusal of Call - The hero refuses the call.
3. Supernatural Aid - The hero meets the mentor. 
4. Crossing First Threshold - The hero finally agrees to go on an adventure. The threshold is usually blocked by a ‘guardian’.
Act 2
5. Belly of the Whale - The hero is thrust into their first proper confrontation with the villains. The hero escapes, but barley.
6. Road of Trials - The mentor begins to show the hero their strengths and weaknesses.
7. Meeting the Goddess - Can be a physical being, object or an idea. This is what gives the hero drive to complete the quest.
8. Temptation - The hero may become conflicted over their ‘goddess’.
9. Atonement with the Father - The hero becomes conflicted over authority figures in their lives.
10. Apotheosis - Sometimes the death of the mentor. The hero has a realisation that changes how they approach the situation.
11. The Ultimate Boon - The hero completes the goal set by the call to adventure, but their quest is not over yet.
12. Refusal of Return - The hero has a new goal and refuses to return to their ordinary world.
Act 3
13. Magic Flight - The hero faces off against the villain.
14. Rescue from Without - Others that the hero has met along the way come to the hero’s aid.
15. Crossing the Return Threshold - The hero wins.
16. Master of two Worlds - The hero has become the master of themselves, their quest and their ordinary world.
17. Freedom to Live - The hero has truly become a hero.

An alternate version of this list was created by Chris Vogler in ‘The Writer’s Journey’ (1992). This version of the Monomyth was created with film in mind, hence why it is shorter.

Act 1
1. Ordinary World - Where the hero starts.
2. The Call to Adventure - The hero is faced with something new that calls them to adventure.
3. Refusal of the Call - The hero refuses the call.
4. Meeting the Mentor - The hero meets the mentor. The same as ‘Supernatural Aid’.
5. Crossing the Threshold - The hero finally agrees to go on an adventure. The threshold is usually blocked by a ‘guardian’.
Act 2
6. Tests, Allies, & Enemies - The hero learns who their allies and enemies are. They are also tested in various ways. This is ‘Belly of the Whale’ and ‘Road of Trails’ rolled into one category.
7. Approach - The hero is on their way to their goal.
8. The Ordeal, Death & Rebirth - This is when the hero is almost at their goal, but complications arise. This category contains ‘Meeting the goddess’, ‘Temptation’, ‘Atonement with the Father’, and ‘Apotheosis’.
9. The Reward, Seizing the Sword - The hero completes the goal set by the call to adventure, but their quest is not over yet. Same as ‘The Ultimate Boon’
Act 3
10. The Road Back - The hero has a new goal and refuses to return to their ordinary world. Same as ‘Refusal of Return’.
11. Resurrection - The hero must face off against the villain. This category contains ‘Magic Flight’, ‘Rescue from Without’ and ‘Crossing the Return Threshold’.
12. Return with Elixir - The hero has won. Same as ‘Master of two worlds’ and ‘Freedom to live’.

Of course, not every “Hero’s Journey” film follows these events exactly, so may deviate quite far, but these lists are just a guide that can be used to better understand storytelling.

To explain the theory, here’s James Gunn’s ‘Guardians of the Galaxy’ (2014) reviewed through the lens of The Hero’s Journey. 

Fig. 1. Guardians of the Galaxy Poster (2014)

Guardians of the Galaxy (2014) is a film based on a Marvel comic of the same name. The film follows a man named Peter Quill (Chris Pratt) as he slowly grows as character, changing from a common criminal to hero of the galaxy. This film does follow the hero’s journey, even if a few parts are moved around or missing for more coherent storytelling.

Act 1
Ordinary World
You could argue that there are two ordinary worlds seen at the start of Guardians of the Galaxy. There is the ordinary world on Earth, which is shown as a prologue sequence. In this scene we are introduced to young Peter Quill as he is in hospital, beside his dying mother. As she dies, Peter runs out of the building and is then abducted by aliens. This brings us to the second ordinary world and the one that is referenced throughout the film. This ordinary world is not the actual location that the film’s title sequence takes place in, but the lifestyle that adult Peter Quill lives, he is a thief. Specifically, a thief that has gone rouge from a band of space pirates.

Call to Adventure
Quill’s current objective is to collect a metal orb from a destroyed civilisation. This orb serves as the mcguffin for the film and is what kickstarts Quill’s hero journey. As he collects it, he is jumped by a group of evil soldiers. This prompts Quill to use all many of gadgets to escape.

Refusal of Call
Quill doesn’t want the orb for any personal reasons, he wants it so he can sell it. When he arrives on the planet Xandar, he tries to sell the orb. However, he accidentally let’s slip that a group of soldiers were also after the orb. The soldiers were actually a small group sent by the main antagonist of the film Ronan the Accuser. The broker, not wanting anything to do with Ronan, refuses to buy from Quill and pushes him out of his shop.

Supernatural Aid
There is no present character that represents Supernatural Aid in this film. There are some elements of Supernatural Aid that are explored in Guardians of the Galaxy 2 (2017), but there is no actual mentor figure in the first film. That isn’t to say there isn’t a father figure, however. The leader of the space pirates, Yondu, serves as Quill’s father figure in both films. However, his character is more explored in the sequel, whereas in this film he is seen more as an obstacle and reluctant ally.

Act 2
Crossing First Threshold
After getting kicked out of the shop, Quill gets into a fight with a woman named Gamora over the orb. The fight then extends out to include a genetically engineered raccoon, named Rocket, and a talking tree, named Groot. All four characters get arrested. You could argue that these characters ending up in prison is the first threshold, making Gamora, Rocket and Groot the threshold guardians.

Belly of the Whale
In prison the group are faced with some of the worst criminals in the galaxy and a collection of guards that don’t care what the criminals do to each other. It is here that the group meet Drax the Destroyer. He plans to kill Gamora, as revenge for Gamora’s boss, Ronan, killing his wife and daughter. It is here where Quill intervenes to save Gamora and explains to Drax that Gamora has already betrayed Ronan and that he shouldn’t kill her. Drax backs down, for now.

Road of Trials
The trails the group must face come into play with their prison escape. They become a team to overpower the guards and escape. Along with Drax, the team manage to escape, however Quil goes back into the prison to collect his belongings, including the orb.

Meeting the Goddess
The team, now consisting of Quill, Gamora, Rocket, Groot and Drax, plan to sell the orb to a man named The Collector. So, they use Quill’s spaceship and travel to a “planet” known as Knowhere. When they reach Knowhere and finally meet The Collector, he shows them that the orb is in fact an infinity stone, one of the most powerful mcguffins items in the galaxy. The infinity stone is now the narrative’s goddess.

Temptation
None of the characters know what to do with the stone. Since it is extremely dangerous it is suggested that they take the stone to an organisation called Nova Corp., which just so happens to be the same people that arrested them earlier or they give the stone to Ronan and their lives be spared. However, they are not given much time as new factions appear at Knowhere.

Atonement with the Father
One of the factions is Yondu and his pirates. They have been chasing Quill for the entirety of the film and they want him to answer for his crime of abandoning them. 

Apotheosis
The other faction to arrive is Ronan and his army. Drax, wanting revenge called Ronan himself for a duel. However, Ronan effortlessly incapacitates Drax and immediately goes after the stone. Ronan retrieves the stone and sets out to destroy Xandar. Quill and Gamora are captured by Youndu. Rocket, Groot and Drax (after being revived by Groot) plan to rescue Quill and Gamora, showing a change in perspective for these usually quite selfish characters.

The Ultimate Boon
There is no Ultimate Boon as the heroes fail. They lost the stone and now the universe is in danger.

Refusal of Return
After reasoning with Yondu, the team begin to plan how they are going to save Xandar from Ronan’s wrath. This shows clear development with the characters, going from a group of criminals, to a group of people ready to save the world.

Act 3
Magic Flight
The heroes take to their spaceships and they attack Ronan’s giant command ship head on as it approaches the planet’s surface. During the assault the Guardians manage to board Ronan’s ship and challenge Ronan himself.

Rescue from Without
Assistance came to the heroes in the form of both the pirates and Nova Corp. coming in to help keep Ronan’s ship at bay.

Crossing the Return Threshold
Ronan finally lands on the planet surface, but before he can do anything Quill takes the infinity stone from him. The Guardians then use the power of the stones to destroy Ronan, saving the galaxy. 

Master of two Worlds
Peter Quill and the rest of the Guardians have now become heroes and are therefore masters of both heroism and the criminal world.

Freedom to Live
The Nova Corps. Thank the Guardians for their service and they are now free to go do whatever they like.

Film Review - Three Act Structure / Hot Fuzz (2009)

Once defined by Ancient Greek Philosopher Aristotle, the three act structure is a way of telling stories ever since stories have been a thing. A more recent definition comes from Syd Field’s Screenplay (1979). Field’s paradigm is the structure this review will be working with to explore the story of Edgar Wright’s Hot Fuzz (2009).

Fig. 1. Hot Fuzz Poster (2009)

Act 1


Exposition

This is the part of a film where it introduces the main character. In the case of Hot Fuzz, this is when the film introduces PC Nicholas Angel (Simon Pegg) and then proceeds to explain all his accomplishments and his job in the Police Service.

Inciting Incident

This is the moment in a film that sets the plot in motion. In Hot Fuzz, it's when Angel gets promoted to sergeant, but not in London, he is instead being transferred to Sandford, Gloucestershire. The few scenes are him slowly getting used to life in the country, while still trying to uphold his image of the law.

Plot Point #1

This is when a new point is made in the plot that becomes the main focus of the film. In Hot Fuzz, this is when two actors are found dead. It is said to be an accident, but Angel has his suspensions and believes it could be murder.

Act 2


Obstacles

This is when the challenges the characters face get even more difficult to overcome. Moving on in Hot Fuzz, more and more deaths keep happening and Angel gets more and more suspicious until...


Mid Point

This is the point of a film when everything starts to go wrong. In Hot Fuzz this is when Angel finally comes out and says that he thinks all the deaths are murders. No one believes him and he can't prove anything, so he falls into a state of depression.

Plot Point #2

This is when something, usually connected to plot point #1, happens that changes the course of the film. This happens in Hot Fuzz when someone is sent to kill Angel. The attacker fails and the sergeant is lead to the villains headquarters. There he finds that all of the village leaders are in a murderous cult to control the village. Angel confronts them but is chased off, only just saved by his friend, Danny (Nick Frost).

Act 3


Climax


This is the biggest point of a film. It is usually a final confrontation between the heroes and villains. In Hot Fuzz, it's when Angel walks into the police station, takes a bunch of weapons he had confiscated earlier in the film and then storms the village. He and Danny quickly dispatch of most of the murderers, but they end up having a few major show downs with village figure heads, including the police inspector. After a long fight, Angel emerges victorious.

Twist

This is often when there is a surprise villain at the end of a film. In Hot Fuzz's case, all the police are sitting around doing paperwork, when the last village leader walks in with a blunderbuss. He shoots Danny, but is then kicked into a sea-mine, which was being stored in the station. The bomb explodes, destroying the station.

Resolution

This is the end of a story, where usually all plot lines are addressed and concluded. In Hot Fuzz, this is when Angel is now in charge of the Sandford police service and the conspiracy is behind him; he & Danny go out on patrol.



Hot Fuzz is an example of a partial ending. All plot lines are resolved, but its still open for the characters to continue.
The other types of ending are: Open endings, when the ending of a story is left ambiguous; and closed endings, when the ending is definitive and no more stories can take place.

It is also an example of an arc plot. An arc plot is a story that tells a coherent and consistent story.
The other types of plot are: Anti-plots, plots that do things at seemingly random; and Mini plots, which are smaller stories told within one much larger story.

    Thursday, 12 December 2019

    Collaboration - Final Submission

    Our final submission for the collaboration project is currently up on our group blog: https://naminastudios.blogspot.com/2019/12/collaboration-final-submission-captain.html

    Go check it out, if you'd like.

    I would also like to point out my contributions to this final submission were:

    • Almost all asset modelling (Except for Black Widow's hair, which was made by Chelsea.)
    • The Black Widow animated skit.
    • Maya character poses and renders in the Art Of
    • Adding the suspension cables in After Effects
    • Final Video Edit

    Monday, 2 December 2019

    Collaboration - Moodleling

    I've come to the realisation that I haven't really posted anything to do with my collab project on here. So here's a massive compilation of all the models I made.

    Environment sets.


    This is simply a large pane with a concrete texture that I made. I serves as the base for most of the scenes in the animation.

    This is a set made for the one interior scene that we were planning.
    However due to time constraints, I find it unlikely that this scene will make into the final product.

    Props


    This prop is a cardboard structure made to resemble an airport.
    The joke is that it's poorly made.

    Here's the airport from another angle.

    For this prop, I went ahead and made a UV map for it so that texturing was a bit easier for Chelsea.


    The cardboard plane is something that goes in the background of most shots.
    The plane on the left was planned to be part of one of the later skits, however due to shortage of Moom characters and time constraints, this joke will probably not be completed.

    The UVs for these are an absolute pain.

    These boxes are a cardboard van that "Spider-Man" will jump on.
    The box gets progressively more damaged as the scene goes on.


    There are 3 different versions of Captain America's shield, all of which was me trying to figure out one problem: The weird point in the middle.
    I never figured out how to get rid of it.


    But luckily it is much less noticeable with a texture.


    This is a boom pole that we're going to hit "Black Widow" over the head with.

    This is a crash mat.

    One of our final jokes was going to involve coffee being handed to the actors.
    This joke however will most likely be cut due to the lack of time and Mooms.

    This was the tray used to carry the coffee on set.

    Mooms


    The first thing that was modeled to Moom was War Machine's Pack.
    This back piece and chain turret are probably the most detailed thing I've modeled for the entire project.

    Here's the colours to match with War Machine.

    Here's the turret from the front.

    Next was Ant-Man's helmet.

    And lastly, Black Panther's ears.
    There was one other thing that needed modeling and that was Black Widow's hair, but I couldn't figure it out, so Chelsea handled that.

    Major - Reflective Statement

    I won't lie, if I really wanted to I could make this reflective statement just be a list of every little detail that went wrong from pre...