Thursday, 10 January 2019

From Script to Screen: Introduction & Mind-maps

For this project we have been given a character, an item and a location at random.

I ended with identical twins, with a telephone, in a library.

Our job is to create a script, then a storyboard, then an animatic (with audio) and lastly a Pre-Vis animation.

Phil asked us to create Mind-Maps to help lay out ideas, here's what I have.


1 comment:

  1. So... I think the first thing to do here is really explode the idea of that library - my immediate impression when I think about those twins and that library, is that maybe the library is a genetic or DNA library - a collection of genetic material archived for some reason or another; designer babies etc as seen in the movie, Gattaca... I think maybe the idea of specialising that library conceptually might help move things along for you; so very simply, 'a horticultural library' or 'a legal library' or a 'gastronomic library' - the idea that libraries represent the manifestation of a specialism or a particular obsession... This might help you 'specialise' the identity of your twins, for example.

    Your idea of the doppelgänger is interesting - reminds me very much of classic ghost stories etc... indeed, there's something about that library setting which puts me in mind of stories wherein authors are haunted by their own fictional characters or by their 'pen names'... Stephen King has done this a few times, most notably in The Dark Half...

    https://en.wikipedia.org/wiki/The_Dark_Half

    More broadly, when you think about the emotional life of twins... you've got that idea that some of the dissatisfaction they may feel is because they are not themselves 'distinctive' - they've been dressed the same/treated the same their whole lives... you've got the 'evil twin' trope and you've also got that idea that one twin experiences the feelings/sensations of the other.

    The phone is interesting: obviously, you're thinking about 'mobile phones' immediately... but again, phones have been around for decades, so it doesn't commit you to telling a story that takes place 'now'. There are some nice 'ghost-y' stuff with phones - for example, 'crossed lines', where it used to happen sometimes that you'd phone somebody up, but end up overhearing somebody else's conversation - or the idea of messages being left on answer phones by strangers, stalkers or by someone who is 'already dead'...

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