Sunday, 12 July 2020

Pipeline 1 - Facial Rigging: Parts 1 & 2

Part 1 - Creating a Head Skeleton & Binding


Added joints

Skinned mouth

Skinned neck

Skinned upper head to create squash & stretch

Fully skinned head


Part 2 - Creating Head Controls & An Eye Look Rig


Added jaw control

Added neck controls

Added upper and lower head controls

Added eye follow control

Added face camera

Added face controls visibility control

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